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Re: DNL updates...
« Reply #25 on: September 17, 2017, 02:24:47 PM »
thanks bud, what I was talking about on fb was the player stat levels, can you increase the amount you get for a level, at the moment, the default increase is very low, you only get 60 lvls & things like health & weight only increase by like 5.5 each time you click them, so by the time you run out of lvls at 60, you overall stats are still very low.  the alt server that grove & I are on has the gathering & stat XP cranked way up & it also has 100 player lvls, this server is probably a bit over done, but if we could get ours somewhere in the middle from where it is now to max, it would help a lot, thanks again for keeping the server up & running for us, hope you can play with us soon.

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Re: DNL updates...
« Reply #26 on: September 17, 2017, 07:00:37 PM »
Im sorry Ed busy weeks for me. I work 6 days a week atm for a couple weeks. But money money money ;)

Ill try to get on next weekend!

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Re: DNL updates...
« Reply #27 on: September 20, 2017, 12:21:10 PM »
Dark and Light 9/20 Update - Patch Notes  September 19

Greetings Adventurers! We’re rolling out a new patch for Dark and Light on 9/20 at 01:00 A.M, PST!

This patch is focused almost entirely on bug fixes and optimizations, with some very minor balance changes. While this update isn’t addressing any major balance changes, we have heard a lot of your feedback on the extreme difficulty of the Ice Cave introduced in the last patch. We’ll be discussing all of the feedback we’ve gotten so far and how we may be addressing it in a future patch.

As always, be sure to log out before the scheduled maintenance for the patch in order to reduce the risk of data loss.

General Updates:
Added an on/off toggle in the game options menu for evading with crouch + movement and double tapping. This was included in our last patch, but not mentioned in the patch notes. No more accidentally rolling off of cliffs!

Balance Changes:
  • Base stats have been adjusted for the Albino Deer, Vicious Hyena, and Savage Cyclops.
  • Bytorg the Frost-Bound can no longer be polymorphed.
  • Delicate Carnivore and Herbivore feed recipes have been slightly adjusted to include advanced materials in their recipes.
Bugs Fixes:
  • General
    • Made several minor localization fixes.
    • When changing screen resolution in the character creation interface, the character will now correctly resize to the new resolution.
  • NPCs / Creatures:
    • NPCs now accept the reality of their lives, and will no longer disappear randomly or run around in circles forever.
    • NPC Vendors now properly retain donation totals through server restarts and after death.
    • Herb Vendors will now all accept donations
    • Dark Fallen ragdolling on death has been reduced.
    • Creatures in the Ice Cave will no longer duplicate after a server restart.
    • Ice Goblins no longer generate unlimited boxes in the Ice Cave.
    • Bytorg’s ranged attacks will now properly deal damage to players.
    • Bytorg’s armor (textures) will no longer disappear in the middle of a fight.
    • Players should no longer be able to squeeze themselves into areas where Bytorg can’t damage them.
    • Vrock (two-headed vulture) models been slightly adjusted for better performance.
    • Savage Cyclopes’ should get stuck on other objects less often.
    • Goblins can now have multiple hook arrows attached to them at once.
    • Nidhog wildness now no longer depletes when taming them with their preferred food.
    • Tamed creatures will now eat uncommon and rare variants of their preferred foods.
    • Water Elemental projectiles are now clearly visible.
  • Items / Crafting:
    • Fixed the delay caused by crafting a stack of 100+ items at once.
    • Rune of Radiance should now remain in a player’s Schema list permanently after unlocking it.
    • Dragonscale Shield should now remain in a player’s Schema list permanently after unlocking it.
    • Stone Water Taps should now appear in a player’s Schema list after unlocking it.
    • Stone Rectangular Foundations are now no longer placed as Metal Rectangular Foundations.
    • Triangular Foundations and Ceilings now match the size of square Foundations and Ceilings.
    • Wood / Stone ceilings no longer prevent interaction with Furnaces.
    • Small Spell towers can now be placed in single-player mode.
    • Evading while shooting a bow / crossbow should no longer result in the bow / crossbow locking up and being unable to fire.
    • Soul Stones / Summoning Stones will now retain their data through server restarts.
    • Small Spell Towers and Goblin Ballistae can now target bees spawned from hives.
    • Fur Cloak physics have been improved on female characters, and the item now has a preview in the inventory.
    • Food items added in the Blackice Peaks patch can now be consumed after being placed on the Dining Table.
    • Server restarts will no longer reset the progress for items in the Forging Workbench, but you will need to manually re-activate the workbench. We’re planning on addressing this in a future patch.
    • Small Spell Towers should now target enemies at their intended max range.
    • House Medical Flags are now clearly visible once they’re cast.
    • Fixed the display of a special aura effect on Tamed Hives that are producing Honey.
    • Players can now use consumable items while mounted again.
Known Bugs List:
  • Disclaimer - this is not be an exhaustive list of all of the bugs currently being investigated and worked on in Dark and Light, but are bugs that we’ve been able to replicate and verify in our current build:
  • The 99% loading black screen bug is still occurring for some players - our investigation is continuing and we’ll provide an update when we have more details. For players who are still facing this bug, please visit our dedicated player support portal and follow the instructions at this link[support.playdnl.com].
  • Localization is bugged for Goblin Engineering Knowledge experience gains. You can gain experience in the node by “using” the Goblin Small Parts that drop from dead Goblins, and crafting Goblin Small Parts and Goblin Contracts in tamed Goblin inventories (goblin). We’ll have the in-game text working properly in a future update.
  • Text is bugged for Forging Knowledge experience gains. You can gain experience in the noce by “using” Frozen Crystal Ore mined from resource nodes in the Ice Cave and by crafting Refining Forges and Alloys. We’ll have the in-game text working properly in a future update.
  • Tamed creatures will disappear if left in a rented property after a server restart.
  • Hungry characters will constantly play the “growling stomach” sound effect - carry some snacks with you for now!
  • Ice Elementals are meant to do magic damage, but currently deal physical damage.
  • Female characters can fall underground after falling from extreme heights or being pushed underground by a flying creature after death.
  • Dwarven Manor experience gains are bugged, and it may be impossible to earn experience in the Dwarven Manor node currently.
  • Illusions cast on structures will disappear after server restarts.
  • Respawning at the northwestern mountain soul node will incorrectly spawn you near Talos.
  • Bees summoned from Tamed Hives will attack both friendly and hostile targets.
  • Bytorg’s Toolbox and the Cyclops Workbench may be locked for longer than intended.
  • Items of varying qualities (craftable, rare, legendary, etc.) will incorrectly display identical stats. This is just a visual bug, higher-rarity items, weapons, and armor perform better than their lower-rarity counterparts.
  • Guards are meant to only spawn at level 60+, but may occasionally spawn at lower levels.

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Re: DNL updates...
« Reply #28 on: September 27, 2017, 12:14:41 PM »
Dark and Light 9/27 Hotfix - Patch Notes  September 26

Greetings Adventurers! We're planning on deploying a small hotfix targeting some of the issues introduced in Dark and Light's latest patch. The patch is scheduled for 1:00AM PST on 9/27, so make sure to log out before the patch hits to reduce the risk of data loss.

Gameplay Changes:
  • Silica Powder crafting reverted from automatic to manual.
  • Reduced the amount of time required to craft Silica Powder, Copper Ingot, Iron Ingot, and Mithril Ingot in a Forge 50%~.
  • Reduced the amount of time required to craft all items in a Refining Forge by 50%~. This change stacks on top of the Forge crafting time reduction for Silica Powder, Copper Ingot, Iron Ingot, and Mithril Ingot.
  • Context: Several patches ago, we fixed a long-standing bug with forges that allowed multiple types of ingots to be crafted simultaneously. Each crafting tool is only meant to produce one type of material at once, except for byproducts like Charcoal. To compensate for the extra fuel required to craft the same number of Ingots now as before, we’ve reduced the amount of time to craft all existing Schemas found in a Forge.
  • Stone Elementals' sleep function has been restored. They still aggro to nearby hostile entities, but their detection radius is greatly reduced while they're sleeping.
  • Reduced spawn rate for panthers around the world.
  • Reduced spawn rate for wolves near cities.
  • Increased spawn rate for longhorns near cities.
  • Gravity has returned to its original value.
  • Context: Gravity has seen some changes over our last few patches while we were addressing an issue where characters would be pushed underground after death. This should no longer happen, but we may need to continue adjusting gravity slightly in future patches to address similar issues.
Bug Fixes:
  • Fixed an issue where creature spawn rates were unintentionally increased to extreme levels - cities will no longer be plagued by hordes of panthers.
  • Fixed an issue where creatures were spawning inside of player-built structures.
Known Bugs (since the latest patch):
  • We're aware that Mythical creatures have been shrunk by quite a bit, they'll still be bite-sized after this hotfix.
  • We're also aware that there are some issues with hostile creature aggro ranges being much larger than before. We're still working on addressing this problem and aim to have it fixed in a future patch.


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Re: DNL updates...
« Reply #29 on: September 28, 2017, 12:17:50 PM »
Dark and Light 9/28 Hotfix - Patch Notes  September 28

Greetings Adventurers! We’re rolling out a small patch update at 1.00 A.M on Sep 28h to fix some existed bugs as:

  • Fixed the numerical bug of forging system.
  • Fixed the creatures’ size bugs.
  • Fixed a bug where an invisible air-wall appears when reviving creatures.
  • Fixed the lag bug that happens when collecting in the fields.

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Re: DNL updates...
« Reply #30 on: September 30, 2017, 01:25:53 PM »
Dark and Light 9/30 Update - Patch Notes  September 30

Greetings Adventurers! We're planning on publishing a patch at approximately 1:00AM PST on 9/30. As always, please make sure to log out before the patch hits to reduce the risk of data loss.

This patch is focused entirely on quality of life fixes for the Ice Cave. We've seen a lot of feedback from players on the extreme difficulty of the Ice Cave since it launched with the Blackice Peaks update, so we've put some work into reducing the difficulty and improving the rewards, while still maintaining the challenge and experience of fighting your way through the caves.

General Updates
  • Increased the minimum temperature of the Ice Cave to -145C - you now need about 2500 cold resist to avoid the chilled status throughout the cave.
  • Adjusted meteorite, Wraith, and Dark Fire Elementals item drop rates - increased the drop rate of high-quality Brimstone armor.
  • Heavily reduced the HP and damage of creatures in the Ice Cave.
  • Modified Bytorg’s set, Frostblade, Skullcracker, and Force Bow to only be craftable one time per player in Bytorg's toolbox.
  • Adjusted drop rates for all creatures in the Ice Cave:
  • All ice cave creatures now have a chance to drop Frost Recall Runes, special runes that will return players to the entrance of the Ice Cave when used.
  • Ice Goblins will drop Runes of Warmth and food
  • Ice Spiders will drop Acid
  • Ice Imps will now have a chance to drop Frozen Crystal Ore
  • Frost Elementals will drop a large amount of Frozen Crystal Ore
  • Cave Yetis will drop Bytorg parts, and a chance to drop higher-quality (green or blue) equipment Schemas.
  • Bytorg will now, in addition to his existing drops, has a chance to drop higher-quality (blue or purple) equipment Schemas.
  • Note - these new high-quality Schemas can only be crafted by placing them in Bytorg's Toolbox.
  • Adjusted Frost Recall Rune time to let players return to the entrance of the Ice Cave more often.
  • Adjusted the probability on Forging affixes for Brimstone armor, it's now more likely to receive a bonus to Cold Resist.

    Bug Fixes
  • Fixed a bug where the incorrect values would be assigned to affixes for Forged items.

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Re: DNL updates...
« Reply #31 on: September 30, 2017, 04:35:18 PM »
Server is updated to the latest version ;)

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Re: DNL updates...
« Reply #32 on: September 30, 2017, 05:26:04 PM »
yea, my favorites list got deleted after the last update, so I haven't found it yet, searched a few times, may need you to get on with us, plus we can make some changes...

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Re: DNL updates...
« Reply #33 on: October 10, 2017, 12:10:36 PM »
Dark and Light 10/10 Update Patch Notes - Gobboween Begins!  October 9

Greetings Adventurers! We’re planning on taking down the servers for maintenance around 1:00AM PST on Tuesday, 10/10 to prepare for the Gobboween Update. Please make sure to log off before the update hits to reduce the risk of data loss.

It’s Gobboween on Archos!

Gobboween has arrived on Archos! It’s a festive (and frightening) time of year when creatures all over the planet begin to act strangely as a result of Gaia’s influence - some even transform into terrifying new forms! Get ready to discover new creatures and unlock new Schemas for Gobboween-exclusive armor, weapons, and more!

Patch Notes
New Content
  • Gobboween has begun! For the entire month of October, you’ll be able to find enchanted jack-o-lanterns spread throughout Talos, Estel, and Ironfast. I wonder what you might find if you were to crack a few open…?
  • Alpha Wolves: Some extremely aggressive wolves have been spotted roaming in packs around Archos. They’re dangerous enough during the day, but you definitely don’t want to be around them when night falls.

  • Elite Dark Reapers: These powerful enemies show up rarely after high-level meteorite crashes. Their teleportation magic and ranged attacks make them particularly dangerous foes. It’s recommended to gather a group of well-equipped Adventurers before attempting to take one down.
  • Pumpkins and Pumpkin Seeds: Pumpkins are a popular treat during Gobboween - gather some seeds to plant a patch of your own! Once they’re fully-grown, you can use them to make some delicious treats or Gobboween-exclusive Schemas.

  • Goblin Candy: Goblins have been producing a variety of strange, enchanted candy - if you manage to get some for yourself, eat them at your own risk!
  • New Schema - Jack-O-Lantern Helmet: This strange headpiece can only be collected from the Elite Goblins that roam Archos during Gobboween. Despite its appearance, it’s actually a fairly sturdy piece of armor. Wearing it might also help reveal some hidden information about some of Gobboween’s new items!
  • New Schema - Fusil: This light ranged weapon can now be crafted at a Workbench and used to fire specially-designed bullets for taking down enemies at a distance.
  • New Schemas - Gobboween Decorations: Get in the Gobboween spirit by decorating your home with some spooky glowing jack-o-lanterns and more!
  • New Schemas - Transformation Runes: A variety of new Transformation Runes have been added to the Shape-Shifting Knowledge Node. There’s also a Gobboween-exclusive new Transformation Rune that can only be found by taking down a specific new creature.
  • New Weapon - Sunder Scythe: This powerful scythe can only be found after defeating an Elite Dark Reaper. Its magical enchantments give it the ability to destroy an opponent’s armor in just a few strikes.
  • New Structure - Magicka Base: When powered with Magic Essence, this structure provides a smaller shield than a House Seal, but with the added benefit of preventing any non-allied creature or player from passing through it. A single House can support up to 3 Magicka Bases at once.

  • New Structure - Guardian Tree: This tiny sapling might not look like much, but if you plant it near a House Seal and take care of it, it might repay the favor some day.
General Updates:
  • Wooden Structures: Textures have been slightly improved.
  • Fertilizer: Fertilized plants now display a timer showing when your crops will run out of fertilizer.
  • Steam Achievements: Now properly configured - get out there and start earning some achievements!
  • Icon Makeover: A number of items have had their icons updated.
Balance Changes:
  • Dark Reapers: Added a ranged attack.
  • Small Spell Tower - Corrosive Ray: Increased base damage from 60>75, increased attack speed interval to 0.4 seconds, and increased armor reduction debuff value from 2 to 3.
Bug Fixes / Optimizations:
  • Fixed a bug where tamed creatures would be stuck crafting an item at 99% permanently after a server restart.
  • Fixed a bug where some structures would never load in after loading into the game.
  • Fixed a bug where it was impossible to earn Dwarven Manor Knowledge experience.
  • Optimized rainfall effects to reduce the amount of lag caused across the server.
  • Fixed a bug where it was possible to place a Goblin Ballista underwater.
  • Fixed a bug where Elemental / Imp attacks would occasionally cause player attacks to be canceled.
  • Creatures can no longer be polymorphed while reviving in the Summoning Pool.
  • Optimized creature pathfinding AI.
  • Removed vegetation that was rarely being utilized to help improve game performance and load times.
  • Fixed a bug where players would get launched to extreme heights when polymorphing a Gryphon while standing on top of it.
  • Fixed a bug where a large number of trees around the world were randomly removed, or had no collision.
  • Fixed a bug where creatures revived with a Soul Stone would be level 1 with minimum stats.
  • Fixed a bug with aggressive creature spawns - they should be less common around cities now. We’ll be keeping an eye on feedback with spawn frequencies and continuing to make adjustments as necessary.
  • Optimized a number of models used for terrain - this may have an unintended detrimental effect on some player structures depending on their location, but any damage should be very minor.
  • Fixed an exploit related to the Forging system.
  • Implemented a number of minor localization fixes.
  • Various minor bug fixes.

    Known Issues:
  • Some creatures may have somewhat larger aggro ranges than normal.
  • Panther spawns around certain areas may still be a little aggressive - we’re keeping an eye on this issue.
  • Goblin Candy - Goblin Transformation currently has a bug where your character will die instantly if Hunger drops below 50%. We plan to have this resolved in a hotfix shortly after the update.

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Re: DNL updates...
« Reply #34 on: October 13, 2017, 12:14:29 PM »
Dark and Light 10/13 Update - Patch Notes  October 12   

Greetings Adventurers! We're going to be launching a small patch for Dark and Light aimed at fixing a few bugs with the Gobboween content introduced in the last patch, as well as implementing a few quality of life changes we've been working on for a little while.

We're planning on shutting the servers off for maintenance around 1:00AM PST, Friday, 10/13, so be sure to log off before the update hits to reduce the risk of data loss.

Patch Notes

General Updates:
  • New Schema - Telescope: Added to Survival Knowledge.
  • Crafting QoL Changes: We’ve added a few Schemas to different inventories and increased the number of Stone Arrows crafted at once to improve crafting efficiency.
  • Empty Bottles: Can now be crafted at a Magic Workbench, crafting it there will reduce crafting time from 5 seconds > 3 seconds.
  • Ice Chunks: Can now be crafted at a Magic Workbench or in a tamed Ice Elemental, crafting it in either will reduce crafting time from 5 seconds > 3 seconds. Greatly extended decay time for Ice Chunks when stored in an Ice Elemental, they should last about a week in real time.
  • Stone Arrows: Crafting reagent requirements increased by 5x. Stone Arrows are now crafted in bundles of 5. Magic arrows are still crafted one at a time.
  • Forging Improvements: Forging is a complex system and the rewards don’t really match the effort at the moment. We’ve improved Forging speed and the value of each affix gained through successfully Forging a piece of equipment.
  • Forging affix value increased by 200%.
  • Forging speed increased by 100%.
  • Leyline energy consumed from each forging instance reduced from 60 to 30.
  • Ice Cave QoL Changes: The Ice Caves were designed for groups of Adventurers to tackle together, but the rewards are designed for solo players. We’ve increased the number of items dropped from Bytorg and Cave Yetis, as well as increased the speed of crafting in Bytorg’s Toolbox to give more people a chance to craft their new armor or weapon.
  • Cave Yeti: Items dropped on death increased from 1 > 2.
  • Bytorg: Items dropped on death increased from 5 > 20.
  • Bytorg’s Toolbox: Crafting speed greatly increased.
Bug Fixes:
  • Fixed a bug where tamed creatures near the Ice Cave, Giant Trees, and Talos Underground Waterway would randomly disappear.
  • Fixed a bug where Bahamut RMB attack would cause it to move backwards.
  • Fixed a bug where Ice Dragons and Fire Dragons were stuck and unable to respawn.
  • Fixed bugged terrain near the volcano that was causing resource nodes to float and be uncollectible.
  • Fixed a bug where harvesting bones from creatures wouldn’t provide Shape-Shifter Knowledge experience.
  • Fixed a bug where the Pumpkin Pie Schema wouldn’t appear in the Cooking Pot.
  • Fixed a bug where Transformation Runes couldn’t be crafted after unlocking their Schemas.
  • Fixed a bug where the Fusil and Silver Bullet Schemas were craftable without needing to be unlocked.
  • Fixed a bug where it was possible to clip into the Dwarven Manor Arced Wall.
  • Fixed a bug where characters would float when jumping next to certain Window structures.
  • Fixed a bug where Wooden Steps wouldn’t snap to Straw Ceilings.
  • Fixed a bug where cooking pots wouldn’t display a special effect when activated.
  • Fixed a bug where Pumpkins couldn’t be placed in a Fireplace.
  • Fixed a bug where Panthers and Wolves would float when standing on a sloped surface.
  • Fixed a bug where herbivorous creatures weren’t able to destroy corpses.
  • Fixed a bug where the Pumpkin Pie Schema didn’t require any Pumpkins to craft (how does this happen?).

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Re: DNL updates...
« Reply #35 on: October 17, 2017, 11:58:41 AM »
 Greetings Adventurers! We're planning on rolling out a small patch at 1:00AM on Tuesday, 10/17. This patch contains numerous bug fixes, as well as big changes to the structure decay system, and a few minor balance adjustments for the Ice Cave and controllable workbenches.
As always, be sure to log off before the update hits to reduce the risk of data loss (and random werewolf attacks)!

Patch Notes
General Updates:

Decay Timer Changes: We’ve received a lot of feedback from players on structure decay timers since the system was implemented. We originally implemented structure decay to combat instances of structure-related exploits and abuse, as well as reduce the overall map load on servers with a lot of large, unutilized structures. We’re updating the decay timers to allow for more leniency for players with higher-tier structures, and we’ve implemented a new system to help prevent structure abuse. The times listed below show how long a structure must go unvisited by its owner before automatically decaying. All times listed are in real time.
  • Straw - 3 Days
  • Wood - 4 Days
  • Stone - 6 Days
  • Metal - 7 Days
  • Manor-tier - 14 Days
  • To prevent structure-related abuse such as pillaring and trapping other players, all structures will be manually demolishable by any player by interacting with if it hasn’t been visited by its owner for 72 hours straight.
Controlled Workbench Changes: We’re lowering the amount of time that a faction maintains control over neutral workbenches. All times listed are in real-time.
  • Cyclops Workbench: Now reverts to a neutral state 6 hours after being captured.
  • Bytorg’s Toolbox: Now reverts to a neutral state 1 hour after being captured.
  • Additionally, all controlled workbenches will now display a tooltip showing the amount of time left before reverting to a neutral state.
  • Added a tooltip for reverting back to normal when using a Transformation Rune.
Balance Changes:
  • Ice Cave: We’re adjusting the health and damage for a few creatures in the Ice Cave, as well as reducing the crafting time for Skullcracker in Bytorg’s Toolbox.
  • Ice Goblin: Base health reduced from 540 > 360, base attack damage has been reduced.
  • Bytorg: Melee attack damage reduced, ranged attack damage increased slightly.
  • Skullcracker: Crafting time reduced from 900 seconds > 300 seconds.
  • Advanced Extraction Spell Adjustments: The Advanced Extraction spell isn’t very efficient compared to other methods of gathering, so we’ve increased its gathering rate and durability, and reduced the amount of mana required to maintain the spell.
  • Durability: Increased from 12 > 30.
  • Mana Consumption: Reduced from 6/sec > 2.5/sec.
  • Increased the gathering rate for Wood, Stone, Copper, Iron, Mithril, Darkstone, and Lightstone by 100%.
Bug Fixes:
  • Fixed a bug where the recipe for a Soul of Light wouldn’t appear inside of neutral Soul Nodes.
  • Fixed a bug where some tamed creatures couldn’t gather normally with their LMB attacks (this fix does not affect Mythical creatures like the Colossus, Mythical creatures are unable to gather resources for balance purposes).
  • Fixed a bug where some Dark Altars couldn’t be activated.
  • Fixed a bug where Empty Bottles could not be filled at Irrigation Taps.
  • Fixed a bug where Ice Chunk decay time wouldn’t increase when stored inside of a tamed Ice Imp.
  • Fixed a bug where Small Spell Tower damage was calculated incorrectly when factoring in elemental resistances on creatures.
  • Removed antiquated Magic Workbenches in Estel.
  • Fixed the item icon for Dwarf Manor Curved Ceilings.
  • Fixed a bug where Wooden Windows couldn’t be opened.
  • Fixed a bug where it was impossible to unlock the Magicka Base Schema.
  • Fixed a bug where it was sometimes impossible to use Werewolf and Bear Transformation Runes.
  • Fixed a bug with the idle animations of Werewolves, they shouldn’t be as stiff now.
  • Fixed a bug where some corpses couldn’t be gathered from.
  • Fixed a bug where the SFX for ranged Wraith attacks would play from too great of a distance away from the attack origin.
  • Fixed a bug where it was sometimes impossible to gather from your character’s body after reviving.
  • Fixed a bug with the crafting location for the Fusil and Silver Bullets.
Known Issues:
  • Some creatures stored in a Summoning Stone may be revived with incorrect stats. This is a complex issue that the team has been working on for a while, we’ll continue investigating the problem to have it resolved in a future patch.
  • Dark Altars can be activated properly now, but it may be impossible to craft Mystical Feed in them in them for now. We plan on having this issue resolved in a hotfix later this week.
  • We've heard reports that the timers on fertilized farming plots may be inaccurate. We're currently testing this issue and will make changes to the system if necessary.
« Last Edit: October 17, 2017, 12:00:27 PM by |AGW|TC-Ed »