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December 16, 2017, 02:43:16 PM by |AGW|TC-Ed | Views: 7 | Comments: 2

Welcome to Armed Global Warfare Empyrion - Galactic Survival!

Alpha 7.5: Out Now! check out some of the info below...

Changelog: Alpha 7.5.0 (Build 1416)

Solar Panels:

- Added solar panels (horizontal and sloped)
- Added capacitor (solar) to manage the electricity of the solar panels and store the electrical energy for use during the night or bad weather
- Solar panels & capacitor (solar) are currently only usable for bases (Space and planet)

IMPORTANT FEEDBACK QUESTION: Do you think the solar panels are currently too weak? We can easily re-calibrate them - it is important to find a good default energy output.

FEEDBACK & DISCUSSION: https://empyriononline.com/threads/alpha-7-5-faq-feedback-solar-energy.34599/

How Solar Energy works:
- The algorithm calculates the amount of sun-rays that will hit the solar panel for a certain placement during the day. The placement affects their efficiency (see factors listed below)
- This average efficiency is then displayed by the GREEN LCDs (up to four LED lights)
- The current efficiency is displayed by the YELLOW LEDs (up to four LED lights)
- If solar panels produce more electricity than currently needed, the surplus energy is stored in the Capacitor (Solar) block like in a battery.
- To display the surplus of energy (or the “energy reserve”), there is now a battery icon in the main page of Control Panel that shows the current content of the battery.
- Note: conventional generators (fuel driven) do not store excess power in the battery!

Factors that will increase or reduce the efficiency on a PLANET:
- Placement behind an obstacle (tree, stone, base, mountain etc) leads to a reduced efficiency
- Stronger Light Intensity on the playfield increases efficiency on a global scale (parameter: DayLightIntensity in playfield.yaml).
- Light Intensities overall impact on the efficiency is influenced by the weather condition in a second step: eg when it is cloudy or raining, light intensity effect decreases and thus also efficiency of panel
- Angle of panel towards sun: best efficiency when sun hits perpendicular on panel (eg on equator a flat solar panel lying on ground will have highest efficiency at noon, while a sloped solar panel close to pole while be better)
- AtmosphereDensity: higher density = less overall efficiency
- AtmosphereDensity is modified by latitude! Example: If the position of the Solar Panel is closer to the poles, it is less efficient for the same AtmosphereDensity factor, because sun travels through more atmosphere than on equator.
- Ground fog reduces efficiency

Factors that will increase or reduce the efficiency in SPACE:
- Angle of panel towards sun: best efficiency when sun hits perpendicular on panel
- Distance of sun: the further the orbit playfield is away from sun, the lower the efficiency (eg lower efficiency in Ningues orbit than Aestus orbit)


- Added possibility to sell items to Trader NPC
- Added simple price dynamics depending on items in stock of trader. (eg. price will drop if you repeatedly sell items to the trader. Price will rise if you repeatedly buy from a trader)
- Updated TraderNPCConfig.ecf:
* Adjusted all prices for Ore, Ingots, Weapons and Tools
* Added Magnesium, Plastic and Nitrocellulose to all weapon and resource traders
* Reduced price for Boosters and other Equipment
* Reduced price for most of the Food and Health items
* Selling/Purchase prices are more dynamic (min-max ranges)

Better Modding Support:
- We added a config file that allows you to change all relevant parameters for almost all blocks/items/templates/entities used in the game. For example, you can change the damage value of the minigun etc. We will provide more detailed information about the parameters soon.
- The config file can be found here:
...\Steam\steamapps\common\Empyrion - Galactic Survival\Content\Configuration\Config_Example.ecf
- To activate it, rename Config_Example.ecf into Config.ecf.
Please note: the config currently cannot be included in a scenario, but needs to be placed in the main folder as described.
FEEDBACK & DISCUSSION: https://empyriononline.com/threads/alpha-7-5-faq-feedback-game-parameter-config.34600/

there is a lot more to this update, view the full changelog here...
June 07, 2017, 11:06:43 PM by |AGW|TC-Ed | Views: 6 | Comments: 0

Welcome to Armed Global Warfare Empyrion - Galactic Survival!

Alpha 6.0: Out Now! check out some of the info below...

For everyone who is coming from Alpha 5.5 and/or is entirely new to Alpha 6.0 or Empyrion, we highly recommend to do the following:
1. Closely read through the MAIN FEATURES paragraphs below
2. Closely read through the Alpha 6.0 FAQs
- Gameplay FAQ: http://empyriononline.com/threads/read-first-alpha-6-0-gameplay-faq.10344/
- Multiplayer FAQ: http://empyriononline.com/threads/read-first-alpha-6-0-faq-for-mp-customization-scenario.11204/
- Builders FAQ: http://empyriononline.com/threads/read-first-alpha-6-0-faq-for-builders.10822
3. If you are entirely new to Empyrion, run the new Tutorial (Start a new survival game on Akua and use EASY settings!)
4. Report bugs over here: http://empyriononline.com/threads/bug-reports-alpha-6-0.11539/
5. Write down your feedback about the major features over here: http://empyriononline.com/forums/feedback.25

Now, let you get inspired by our launch video, listen to our new soundtrack, update your game and have fun!

<a href="http://www.youtube.com/watch?v=61c1_iA2Ce0" target="_blank">http://www.youtube.com/watch?v=61c1_iA2Ce0</a>


1. Oxygen System:
- With the new Oxygen System you can create pressurized environments which will allow you to take off your helmet and drop off your player armor without having to care about the possibility of suffocating in your own base or vessel.
- Pressurized rooms have a lower O2-consumption than wearing your suit with helmet on.

2. Temperature and Radiation System:
- All playfields now have a temperature and some also have radiation.
- Temperature and radiation have a direct effect on your health if you are not protected well (enough).
- On planets, the temperature depends on where you are (biome, altitude etc) and the time of day.

3. Player Armor System:
- The new player armor system not only replaces the old simple suit system, but also adds slot-based configuration by offering boosters for certain task (of course, these boosters have up- and downsides).
- You can choose between: Light Armor, Medium Armor and Heavy Armor (without armor, your player is wearing an Interior Suit without jetpack)
- Each armor has different parameters / characteristics that affect player stats (e.g. armor value, speed modifier, stamina modifier etc)

4. Dynamic Weather System:
- All playfields now have a fully dynamic weather system (clouds, fog, wind, rain, snow, thunderstorm, hail, acid rain, radiated fog, heat wave, cold wave, etc)
- The weather not only has a visual effect (e.g. lighting, wind, clouds, particle effects, visibility etc) but also impacts the temperature and radiation level. In addition, some weather effects can cause damage to the player (fire rain, meteor shower, acid rain, hail). Finally, the wind influences the grass, plant and tree movement as well as clouds movement

5. Triggers and Sensors:
- We implemented a signaling system where structure devices can send and / or receive signals to control device-specific functions
- You can use logic circuits (AND, OR, XOR, delay, etc) for configuration
- Current triggers / sensors: light barrier, motion sensor, lever, trap door, trigger plate

6. Traders:
- You can now buy stuff from NPC traders on planetary and orbital Trading Stations.

7. Sector Visibility:
- When you start a game, only the neighboring sectors are visible on the sector map. You now have to explore the solar system step-by-step

8. Farming Update:
- We integrated a more complex farming system which requires farmers to mind environmental conditions:
- Plants are growing if temperature is between 20 and 30° and Radiation is 0 and Oxygen is available
- Plants are dying if temperature is lower than 0 or higher than 50° or Radiation is higher than 3
- Plants now also grow outside without the need of a growing light if conditions are met.

and literally 2 pages of new features, structures, weapons & more tweaks, just click the link below to read the FULL CHANGELOG!!

June 01, 2017, 02:07:57 AM by |AGW|TC-Ed | Views: 4 | Comments: 0

Welcome to Armed Global Warfare ARK!

Patch 258: Hyaenodon, Megatherium, Megalania, Hesperornis, Yutyrannus, and More! check out some of the info below...

<a href="http://www.youtube.com/watch?v=B7H2HONK3z0" target="_blank">http://www.youtube.com/watch?v=B7H2HONK3z0</a>

Patch v258 finds its way harpooning onto the ARK with an entire boatload worth of content! It'll introduce five new creatures to the game, a new way of travel in the form of a gas-powered motorboat, an interactive toilet for when you just can't hold it in anymore, a harpoon gun for all your under the sea adventures, and not to forget; two new hairstyles, optimisations, and a greater Achievement set!

With this update, ARK: Survival Evolved has officially released 100 creatures to the base game, not including bosses, events, or specialised variants!

Patch notes:

Current Version: v258.2
* Fixed an issue where Textures were streaming in too slowly
* Fixed Explorer Note / 3D previews being stretched on widescreen displays
* Fixed a crash demolishing motorboat in singleplayer
* Fixed Tamed Yutyrannus not being able to damage various large creatures
* Altered Meglania Kibble recipe to be craftable in cooking pot
* Fixed a Mod crash with UI's
* Fixed Duck not getting beyond 50% Tame Affinity
* Fixed being able access interactions with Arthropluera
* Fixed Wild Allo levels
* Fixed Megalania rotation when climbing in certain narrow corridors
* Fixed Gorilla Boss arena bounary
* Fixed landscape on TheCenter Dragon arena
* Fixed Megalania attack animation in water
* Fixed an auto-turret exploit
* Fixed Hyaenodon losing all affinity when it flees, and reduced Hyaenodon detection range on crouched characters

* Fixed not being able to see warpaint on characters (client-side update)
* Fixed crashes that occured loading certain mods (client-side update)
* New Weapon: Harpoon Gun (& Tranq Bolts for the Harpoon Gun)
* New Dino: Hyaenodon
* New Dino: Hesperonis
* New Dino: Megatherium
* New Dino: Megalania
* New Dino: Yutyrannus
* New Vehicle: Gas-powered speedy Motorboat
* New Structure: Interactive Toilet http://kotaku.com/the-many-kinds-of-poop-in-ark-survival-evolved-1795315471
* 2 New Hairstyles
* Memory reductions, texture memory & mesh optimization.
* Greater Achievement set, with various cosmetics, hairstyles, & emotes unlocked as you get Achievements.
* New client Options to disable giving cosmetics on respawn, and to disable menu music tracks.
* Re-added the ATV vehicle as work-in-progress "easter egg" for singleplayer and custom servers: Blueprint'/Game/PrimalEarth/Vehicles/VH_Buggy/Blueprint/PrimalItemVHBuggy.PrimalItemVHBuggy'
* Massive update to Primitive+ (see Primitive+ patch notes here: https://survivetheark.com/index.php?/forums/topic/194577-primitive-plus-15-patch-notes-eta-529 )
* Fixed various gameplay exploits and edge cases.
* Direwolf now has pack logic with pack buff
* Fixed bug where Alpha Wild creatures were sometimes improperly buffing enemy (tamed) creatures
* Updated various new UI's to the new style
* 66 new Explorer Notes! (between The Island and ScorchedEarth)
* Ballista/Harpoon Bolt now has significant piercing properties akin to the Composite Arrow
* Redid The Island's ambient sounds and various gameplay sound effects
* Explorer Notes subtitle option button, Explorer Notes translations are WIP
* Tek Projectiles now will not do any damage if they collide with a Structure after 5000 units distance (to balance against Auto-Turrets)
* Various misc map fixes
* All tamed dinos with projectiles now support "Turret" AI mode
May 06, 2017, 01:51:05 PM by |AGW|TC-Ed | Views: 4 | Comments: 0

Welcome to Armed Global Warfare ARK!

Patch 257: Giant Bee, Daeodon, Liopleurodon, Kentrosaurus, Tek Cave & Ascension! check out some of the info below...

<a href="http://www.youtube.com/watch?v=77-oW_Rof_A" target="_blank">http://www.youtube.com/watch?v=77-oW_Rof_A</a>

Current Version: v257.22
* Server-side fix: Fixed an incorrect terrain collision, please upgrade your servers to this version!
* Server-side: Disabled "Learn Prerequisites" Engram button for now. Forced a one-time re-specdue to a prior Engram allocation issue.
* Server-side fix: Daedon saddle is now craftable at Smithy
* Server-side fix: fixed kill volume protruding thru volcano
* Server-side fix: fixed water physics in an under-lake area near volcano
* Server-side fix: correct level-up number should now be indicated in pop-up text when levelling your dino.
* Client-side : fixed an incorrect streaming volumes near Volcano
* Client-side : fixed a UI crash that could occur with certain Mods
* Client-side : Modified some work-in-progress Quetz sounds
* Client-side : Made Disable Menu Transitions also skip Confirmation Dialogs on Drop-All/Transfer-All, and fixed a visual pop glitch with Inventory Menu opening
* New Dino: Giant Bee
* New Dino: Daeodon
* New Dino: Liopleurodon
* New Dino: Kentrosaurus
* New Structure: Tek Cloning Chamber
* New Structure: Tek Megalodon Saddle
* New Structure: Tek Turret
* New Weapon: Tek Grenade
* TEK Cave & Volcano
* "Ascension" Game Progression
* More UI overhauls
* New Hairstyle and Facial Hair
* Approximately 20+ New Explorer Notes
- 15 new music tracks, per-biome and situational
- Full Gamepad input pass (i.e. console gamepad functionality)
- Fixed issue with Cave spawns not functioning properly in singleplayer
- The Center mega-update!
- Engram Tree REVAMP. Forced respec and Max Level set to 100 (before Ascension)! You won't lose your levels or experience, unless you were above 105 which you'll be reset to 100.
- New Emote
April 01, 2017, 02:25:09 PM by |AGW|TC-Ed | Views: 4 | Comments: 0

Welcome to Armed Global Warfare ARK!

Patch 256: Equus, Leedsichthys, Ichthyornis, Iguanodon, Underwater Bases, More!, check out some of the info below...

<a href="http://www.youtube.com/watch?v=yz7YM5vu-_4" target="_blank">http://www.youtube.com/watch?v=yz7YM5vu-_4</a>

Current Version: v256.1
* Fixed a common server crash associated with harvesting. Servers should urgently upgrade to this version to avoid crashes!
* Fixed not being able to craft Tributes, and not being able to "Transfer All" from Supply Crates.
* New Mechanic: Aquatic & Amphibious Creature Breeding
* New Dino: Equus!
* New Dino: Leedsichthys!
* New Dino: Ichthyornis!
* New Dino: Iguanodon!
* New Structures & Mechanic: Tek Underwater Bases
* New Structure: TEK Teleporter
* New Structure: TEK Mosa Saddle
* New Structure: Tek Power Generator
* Total Inventory Menu redesign (other UI's coming soon!)
* Flyer Nerf (to allow server to recover Stamina when standing on a Flyer, run with ?AllowFlyingStaminaRecovery=true)
* Reduced Vault Size
* Limited one C4 attached per dino, unless you run with this console command: ?AllowMultipleAttachedC4=true
* Sheep now have a "Slaughter" option when you have a club, sword, hatchet etc equipped, also works on PvE
* 1 New Hairstyle and 1 New Facial hairstyle (male and female variants)
* 20+ new Explorer Notes