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November 18, 2014, 04:14:37 PM by |AGW|TC-Ed | Views: 4 | Comments: 0



Battlefield 4 releases it's latest update today for the new DLC "Final Stand" details below...

Battlefield 4 Final Stand Available Today for Battlefield 4 Premium Members

The mountainous Hammerhead map. Will you find the XD-1 Accipiter testing facility?
All-New Maps Served Ice-Cold

<a href="http://www.youtube.com/watch?v=cC2bsG4vVG4" target="_blank">http://www.youtube.com/watch?v=cC2bsG4vVG4</a>

The battle reaches its epic conclusion on 4 all-new maps set on the wintry Russian landscapes. On Giants of Karelia, Hammerhead, Hangar 21, and Operation Whiteout you’ll fight both the opposing team and the sub-zero temperatures and harsh blizzards. Taking cover inside, you’ll find secret installations with military prototypes reminiscent of those in Battlefield 2142.
Futuristic Gadgets and Vehicles

In Battlefield 4 Final Stand you’ll get your mitts on high-tech prototype weapons like the devastating railgun Rorsch MK-1 that fires a single powerful ignited by kinetic energy. Battle Pickups like the machine gun-equipped drone XD-1 Accipiter and the sneaky DS-3 Decoy Signal gadget will also give you the upper hand on the Battlefield.

The slightly thawed Giants of Karelia has rivers, rural villages, and a secret military base. Who are the giants? Go find out!

And last but not least; to traverse the icy maps, jump into the new Hovertank or Snowmobile – we bet you’ll have a ball with both of these rides.

Battlefield 4 Final Stand will be available for all non-Battlefield 4 Premium members starting December 2.

Become a Battlefield 4 Premium member – jump into Final Stand today

Be sure to check out the Nov 18th Game & Server Update Notes to learn about all of the latest improvements.
November 14, 2014, 04:19:33 PM by |AGW|TC-Ed | Views: 2 | Comments: 0


Update Notes - 11/14/14 ~2.2Gbs



The next update is out, details below...

Optimizations

  • Occlusion
    • This optimization should improve frame rates in areas around complex player-made voxel geometry and cave systems.

  • We've done a lot of behind the scenes work on Texture Atlasing.
    • This should resolve the issue with materials sometimes showing as dirt or something else entirely.
    • Textures that are closer to the camera are actually being displayed at a higher resolution.
    • This also fixed an issue that would sometimes result in a very long shutdown time.
    • PC's that are on the lower end of the Min Spec should see an  improvement in performance when setting their Texture Quality to Low or  Medium.
    • On the Development side, this opens the door for a significant increase in the number of materials we can use at any given time.

Keywords

The first iteration of the keyword system is in! This system allows  items and abilities to communicate with each other. This means that  abilities will be marked with a keyword and items will have bonuses that  apply only to abilities with the specified keyword.
 
Each ability on the already existing weapons has been marked with a  damage type keyword that is reflective of its overall flavor. The  keywords are as follows:

  • Soldier’s Blade is now Physical
  • Mercenary’s Staff is now Water
  • Slayer’s Bow is now Fire

Armor

There are several new temporary pieces of armor that are craftable for  free on the Forge. These are gloves, helms (non-visible, sorry), and  chest pieces. Helms and gloves are stat based items that grant base  stats. Each chest piece has an associated helm and glove set.
 
Chest armors have major passive bonuses associated with them and many  stats (some new). These bonuses can be keyword specific or generic and  often times allow you to create a new style of play for yourself. The  armors are as follows:

  • Battle-Forged Plate - Using a Physical Dash ability gives you a temporary shield equal to 5% of your maximum Health.
  • Barbed Armor - Opponents that deal damage to you are attacked back,  taking (0.25 Offense + 5) damage. Can only be triggered every 1 second.
  • Blood-Soaked Leathers - While your Armor is at 0, your Critical Strike is increased by 100%.
  • Fiery Tunic - Your Offense is increased by 10% while using Fire abilities, but Fire spells cost 20% more energy.
  • Cloak of Quickness - Decreases your cool downs by 30%, but lowers your Offense by 15%.
  • Frost Coat - Each time you damage a Frozen or Snared opponent with a  Water ability, they take an additional (0.05 * Offense) damage.
  • Pursuit of Power - You gain 10% Armor Steal, but your Armor is reduced by 20%.
  • Soldier’s Breastplate - Increases Offense by 55 when you are below 25% Health.
  • Slayer’s Vest - Increases Critical Strike by 200 when wearer is at full health.
  • Mercenary’s Robe - Scoring a critical strike instantly heals 25% of your maximum Energy. Can only be triggered every 2 seconds.

Accessories

There are also many new accessories available on the Outfitter’s Table.  These accessories are created to support the play styles that the  weapons have and the play style changes that the armors promote.
 
The accessories are as follows:

  • Reinforcing Charm - Incoming Physical Armor heals also restore an  additional 2%of your Health. Can be triggered once every 2 seconds.
  • Ring of Shielding - Scoring a critical strike grants you a temporary shield equal to 5% of your maximum Armor.
  • Liquid Iron Orb – Fire projectiles deal (Offense * 0.09) additional  damage every 0.5 second over a 1 second period. Can be triggered once  every 3 seconds.
  • Band of Flame - Fire attacks deal (Offense * 0.12) additional damage  in a 5 meter radius around the target. Can be triggered once every 2  seconds.
  • Crystal-Shard Earrings - Water abilities lower the cool down of your abilities by 0.2 seconds.
  • Sigil of Piercing Cold - Your Offense is increased by 10% while using Water abilities.
  • Earrings of Precision – Your Offense is increased by 8% while using projectile abilities.
  • Excruciating Anklet - Your Offense is increased by 10% while using damage over time abilities.
  • Ring of Crushing Might - Physical attacks cause your target to  bleed, dealing (Offense * 0.06) additional damage every 0.5 second over a  1.5 second period. Can be triggered once every 3 seconds.

Please check these out, test the different combinations and let us know what you think!
 
Flight on Claims

  • You can now fly on your claim, or any claim you have permission on!  To enable flight, head to the Workshop and craft the “Builder’s Bauble  of Flight.”
  • Click the item to activate Flight. While activated, you can use Space Bar to ascend, and X to descend.

Claim Expansion

  • We've increased the number of expansion claims you can have, from 5 to 8.

Notification Window

  • There is now a Notification Window that compiles all of your notifications (mail, upkeep reminders, etc.)
  • More important notifications (PVP Queues, etc) will still pop up in bottom right hand corner, in order to increase visibility

Props

  • Festive Props
    • The holidays are approaching, so we thought you might like some decorations for your claim!

  • Ogre Doors
    • Added two new Ogre Props for your Workshop builds:
      • Intricate Wood Door (Left and Right)
      • Intricate Copper Banded Door (Left and Right)

  • Miscellaneous signs
    • Construction Sign
    • Stop Sign
    • Direction Sign



Modal Improvements

  • Added modal bars for prop placement / interaction.
  • Added button for Tilde (Change Mode)
  • Removed all of the tool hints from the right side, since the modal bar should cover all of those controls.

Bugs / Misc

  • Re-exported the icons for the Sci-Fi props to match their in-game tint.
  • Fixed an issue where the Grappling Hook location was too low when you grappled in.
  • Blocking and then unblocking another player from your Block list should now work correctly.
  • Added Control Hints on the map, on how to place Waypoints
  • The Halloween trophy should no longer flip when viewed at a different LOD.
  • Picking up a prop should no longer leave you in "Build Mode."
  • Pressing SHIFT with a Heroic Movement item equipped will no longer close all UI windows.
             

link to release notes...
November 11, 2014, 04:12:48 PM by |AGW|TC-Ed | Views: 3 | Comments: 0


SCS has released the latest update for ETS2, details below...



Euro Truck Simulator 2 - 1.14 DAF Update is live! ~716Mbs

Today's release marks the end of another fruitful beta testing period – during the testing phase, the community has yet again helped us pinpoint and resolve important issues prior to public release of the update.

We would like to thank all of the beta participants for helping us shape the final version of the update, your constant support allows us to create the definitive truck simulation experience.

Check out some fresh images of the new DAF XF Euro 6 truck below. OK, to make the best impression, we have cheated a bit when making those pictures. The vehicle is featured in new areas of the virtual world of ETS2 to be released as part of Scandinavia DLC, already under new 'light and skies' – a new approach to day/night cycle that we are developing now. A little hint of what to expect in future updates!






link to release blog...
November 06, 2014, 07:54:29 AM by |AGW|TC-Ed | Views: 3 | Comments: 0



BIS has released the latest update for Arma 3, it weights in at ~1.2Gbs, for those already up to date (new players will have to download the full game), to update simply open Steam & allow it to auto update.

Game Update: 1.34 (Helicopters DLC, Sling Loading, Firing from Vehicles, Advanced Flight Model)

FROM: Project Lead
 TO: Arma 3 Users
 UNIT: Main Branch
 ACTIVITY: Game Update: 1.34 (Helicopters DLC, Sling Loading, Firing from Vehicles, Advanced Flight Model)
 SIZE: ~1.2 GB

 NOTES
 
  • Consider  using the Steam client option to verify the integrity of the local game  cache to avoid corrupted data after downloading this update.
  • Consider defragmenting your HDD after downloading large updates.
  • A Legacy Build  Steam branch is available for advanced users. It contains the previous  significant main branch version (1.32). It can be used to compare  specific changes between major releases. The access code for this branch  is: Arma3Legacy132
  • A Make Arma Not War Build  branch is available for competitors and jury members. It will contain  the 1.32 main branch version throughout the rest of the contest. The  access code for this branch is: MakeArmaNotWar
CHANGELOG 

  • Added: CH-67 Huron*
  • Added: Huron black variant*
  • Added: Huron cargo container
  • Added: Huron medical container
  • Added: Huron repair container
  • Added: Huron fuel container
  • Added: Huron ammo container
  • Added: Mi-290 Taru*
  • Added: Taru black variants* (not accessible without scripting)
  • Added: Taru with transport pod*
  • Added: Taru with special-purpose bench pod*
  • Added: Taru with medical pod*
  • Added: Taru with cargo pod*
  • Added: Taru with repair pod*
  • Added: Taru with fuel pod*
  • Added: Taru with ammo pod*
  • Added: Taru transport pod*
  • Added: Taru special-purpose bench pod*
  • Added: Taru medical pod*
  • Added: Taru cargo pod
  • Added: Taru repair pod
  • Added: Taru fuel pod
  • Added: Taru ammo pod
  • Added: M-900
  • Added: P-30 Orca black / white weapon variant
  • Added: Helicopter VR Training "Basics"
  • Added: Helicopter VR Training "Weapon Systems"
  • Added: Helicopter VR Training "Sling Loading"
  • Added: Helicopter VR Training "Advanced"
  • Added: MP Scenario "Support Katalaki"
  • Added: MP Scenario "Support Sofia"
  • Added: MP Scenario "Support Pyrgos"
  • Added: MP Scenario "Support Rodopoli"
  • Added: MP Scenario "Support Stratis"
  • Added: Showcase Sling Loading**
full changelog link...
October 30, 2014, 03:21:17 PM by |AGW|TC-Ed | Views: 5 | Comments: 0


Update Notes - 10/30/14 ~916Mbs



The next update is out, details below...

Optimizations

  • Multi-Threaded Rendering
    • MTR is now turned on by default. On systems with slower CPUs, lower  resolutions, or systems with very fast video cards the difference is  more noticeable.
    • Basically on any machine where the game is CPU limited there should  be a performance increase. However, we’ve done a lot of CPU  optimizations over the last couple months, so the game is usually GPU  limited for most configurations now.

  • SLI
    • Landmark now supports SLI! You should see a performance increase when running in High or Ultra.
    • NVIDIA hasn't published new configurations for SLI Mode in Landmark,  so you'll have to enable AFR Mode for Landmark64.exe in your NVIDIA  Control Panel manually.
    • In your NVIDIA Control Panel, do the following:
      • Select "Manage 3D Settings."
      • Under Program Settings, add the Landmark64.exe to the Customize List.
      • Once you've done that, set "Multi-GPU Rendering Mode" to "Force Alternate Frame Rendering 2."

  • LOD Improvements
    • We’ve made some improvements to increase the visual quality of  voxels at certain distances. Your voxel based structures should retain  their shape much better at further distances, with one caveat - this  will only affect newly placed voxels. This change is not retroactive, so  if you want to make sure your claims look good at a distance, you'll  need to force it to update by making small voxel changes in each corner  of your claim.
Controls

  • We've been reading your feedback from all of the Control and Keybinding changes, so we've decided to revert a few things.
    • While exploring through the world and being in Combat, nothing has changed from last week.
    • While building however, we reverted some of the Mouse Wheel and Key Modifier controls.
    • With a Building Tool active, the Mouse Wheel once again controls your Cursor Size.
    • With a Prop or a Paste Volume active, the Mouse Wheel once again controls Rotate / Translate / Scale.
    • Camera distance is controlled via CTRL + Mouse Wheel.
Modal Building Tools

  • In an effort to solidify and concentrate the options when using  Building tools, we're introducing the first iteration of our Modal Tool  bar.
    • The way it works, is that a secondary tool bar will appear over your normal Action Bar, any time you equip a Building Tool.
    • This bar lists the Options that each tool has, and displays the keybinding that activates them.
    • We're still iterating on this system, so expect to see it expand (to  Props, in particular) and iterate over the coming weeks. We look  forward to your feedback!
Player Created Waypoints

  • You can now set waypoints on the map for yourself! With the map  open, press CTRL + Left Click to place a way point. This will stay on  the map, and in the world until you remove it (or you zone / logout.)  You can place up to five waypoints at a time, and they can be removed by  CTRL + Left Clicking the icon again.
Templates

  • Previously, the max voxel count for a template was 20 million. We've increased this limit to 46 million.
  • Unfortunately, we found a last minute issue with this, and had to  pull this functionality. We'll introduce this in a future update.
Storage Expander Changes

  • We've done some back-end work on how the Inventory / Vault pockets work. As a result, we've had to do the following:
    • The pockets you have purchased / consumed have been reverted, and the Pocket items themselves have been refunded to you.
    • When consumed, these items are now on your Station account. This  means that they will persist if you happen to delete and re-create your  character.
    • The amount of increase given by each expander type has been increased.
    • If you do not see your previously purchased expanders please make room in your primary inventory and log out and back in again
    • If you currently have all of your expanded inventory space your Items will go into overflow.
Props / Materials

  • Since it looks Dwarves are going to lose yet again, we've got some Ogre goodies for you this update!
    • New Material
      • Ivory

    • New Prop
      • Intricate Copper-Plated Door (Left and Right)

  • Additionally, we inadvertently changed some materials to use  "Worked" versions a while ago. (Stone, Obsidian, etc.) We are changing  those materials back to use only the base material for now, since having  "Worked" materials ties in to our Refining system, which is still in  progress.
Commenting System

  • You can now post comments on Player Studio items in the Marketplace.
Bug Fixes

  • Pressing SHIFT with a Heroic Movement item equipped will no longer trigger said item if your cursor is in a text box.
  • Addressed a couple issues with outfits (they should no longer  overlap when zoning, they should update properly when switching between  outfits / armor)
  • Fixed the Keybinding for "Duplicate Prop."
  • You should no longer be able to get stuck in a running or diving animation while Gliding.
  • Removed the reference to "Esc" from the Observer cam text.
  • FX and audio should no longer persist the first time you use a Heroic Movement item.
  • Fixed an issue where you couldn't use the Grappling Hook if you had SHIFT pressed.
  • Removed a duplicate entry for "Free Look: Left and Right Strafe."
  • Fixed an issue that would result in a broken stamp volume, after using a Shaped Block on a selection volume.
  • Your character will now animate properly when attempting to equip a tool while using Ledge Grab.
  • Placing a prop with a weapon drawn now works properly.
  • The Portal Shard window will no longer persist if you teleport with the Tweak Mode UI open.
  • Fixed a bug where the cursor would get "stuck" on the Original Selection after pasting a copied selection.
  • The Translate arrows will now properly go away after pasting a copied selection.

link to release notes...

Hotfix Notes - 10/31/14


  • We had to redo the Expanded Storage (Pockets) Maintenance due to an invalid quantity on the bundle.
  • This means that the original Update Notes are still relevant.
    • We've done some back-end work on how the Inventory / Vault pockets work. As a result, we've had to do the following:
      • The pockets you have purchased / consumed have been reverted, and the Pocket items themselves have been refunded to you.
      • When consumed, these items are now on your Station account. This  means that they will persist if you happen to delete and re-create your  character.
      • The amount of increase given by each expander type has been increased.
      • If you do not see your previously purchased expanders please make room in your primary inventory and log out and back in again
      • If you currently have all of your expanded inventory space your Items will go into overflow.
  • We also made sure that those of you who bought Trailblazer packs got your pockets re-granted.
  • Fixed an issue where resources were not being refunded after a Claim foreclosure.
  • Fixed the model on the Kerran lattice (which was inadvertently changed to the Kerran Trophy.)
  • Miscellaneous fixes / polish to the new Commenting system.

EDIT: Just pushed out a client only fix for some props that were  refusing to place.  Simply exit out and repatch via the launcher to grab  it.

AGW TS3