Update Notes - 10/15/14 ~1.9Gbs
The next update is out (releases tomorrow/15th), details below...
Heroic Movement Changes
There have been significant changes to the way Heroic Movement works. Please see the separate post for specifics here...
Weapon Adjustments and Armor
There have been significant changes to the weapons that are currently available. We're also introducing Armor for the first time! Please see the separate post for specifics here...
Default Controls and Keybindings
There have been significant changes to the default controls and Keybindings. Please see the separate post for specifics here...
We're introducing a new slot on your Character Sheet this update - The Appearance Outfit.
o This slot lets you use any outfit that you might have, as a visual override to the armor you're equipping.
o This means you can use any of the cool outfits you got from your Trailblazer Packs, or from the Marketplace, while still equipping combat armor!
Heroic Movement Ruleset Restrictions
You can now decide to limit what Heroic Movement abilities are used in your PVP matches.
o Multi Jump
o Grappling Hook
We're currently experiencing issues with our settings on the High Jump restriction (Lunar Treads, Leaper's Launchers, Neon Blitzing Boots) so we've removed it for now. We'll add this setting in a future update.
The Action Bar has a new look! Internally, we are currently in the midst of a full UI redesign. This will include both UI skinning, as well as different functionality. We'll be releasing these in chunks as they are ready, but for now please enjoy the newer, cleaner Action Bar.
Also of note: we've added the ability to lock the action bar.
In preparation for future Workshop competitions, we have a large number of new materials for you!
o Small Intricate Stacked Stone Bricks
o Medium Intricate Stacked Stone Bricks
o Large Intricate Stacked Stone Bricks
o Intricate Stone Slabs
o Intricate Stone Cut
o Horizontal Stone Intricate Trim
o Horizontal Stone Intricate Trim Small
o Vertical Dull Stone Geometric Trim
o Horizontal Dull Stone Geometric Trim
o Geometric Stone Floor Tile
o Geometric Stone Pavers
o Oxeblood Rough Cloth
o Vertical Dull Bronze Geometric Trim
o Horizontal Dull Bronze Geometric Trim
o Dull Bronze
o Dull Horizontally Banded Bronze
o Dull Vertically Banded Bronze
o Dull Hammered Bronze
o Dull Bronze Panels
o Dull Riveted Bronze
o Horizontal Brass Intricate Trim
o Oxidized Brass
o Hammered Brass
o Vertical Dull Iron Geometric Trim
o Horizontal Dull Iron Geometric Trim
o Dull Dark Iron
o Dull Horizontally Banded Dark Iron
o Dull Vertically Banded Dark Iron
o Dull Dark Iron Hammered Metal
o Dull Dark Iron Panels
o Dull Riveted Dark Iron
o Worn Dark Iron
o Dull Iron Hammered Metal
o Crusted Lava
Please note that since Lava does not exist in a biome at this time, it will simply use Stone as a resource. Once lava can be found in the world, we'll move it over to use that resource.
Previously, the Spire would not always teleport you on the first click. This should no longer occur.
Fixed an issue where the Translocation Pad would fail if placed on a vertical surface.
Interactable props that have an on / off, should now work more reliably.
Addressed an issue that would cause the General Chat tab to be unusable, if you logged out with it active.
Logging out on the spire should no longer result in you being under the spire when logging back in.
Removed the option to Duplicate a Game Table, since you can't have more than one on a claim anyway.
You can now teleport to your Game Props, even if you're standing in a claim that does not contain a Game Prop.
Game Props can be brought out and placed even if you're not in a claim that currently has a Game Prop.
Addressed an issue that was causing a gap between the Moving Platform and their docks.
Fixed the Flame FX on the SOE Live 2014 prop.
Kill Bonus and Death Penalty options should now work correctly.
Fixed an issue where Double Jumping at the end of a front roll animation would cause the player to float.
Your player will now appropriately slide down inclines.
Added audio to the Gothic Gates.
The chat tab should now default to "Chat" upon login, not Combat or Loot.
The Yellow Spotlight should no longer show candles as a lightsource.
You can now use the Smooth Tool when under the ocean. We're still working on this functionality for smoothing under user placed voxel water.
Fixed the collision on all rope props. Previously, their collision was about twice as large as the model itself.
link to release notes...