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my new barebone by |AGW|TP-Fir3fox
[August 24, 2015, 07:39:31 AM]


WINDOWS 10 IS "NOT" FREE!!! by Nhor
[August 01, 2015, 06:18:50 AM]

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August 27, 2015, 06:54:06 PM by |AGW|TC-Ed | Views: 3 | Comments: 0


ARK Free Weekend!

Started today (Thursday 8/27) & ends this coming Sunday (8/30)... ARK is free!  Try it out & see how you like it, they had this to say about the event....



Hello Survivors!

We’re super stoked to be announcing that this weekend starting from right now! (Thursday 10AM PST) through til Sunday 1PM PST - ARK will be available for everyone on Steam with some very cool updates to come! Including the highly anticipated DirectX 12 Support for Windows 10!


Throughout this free weekend there will be hundreds of new Official Servers featuring a one-time-only Extinction Event Meteor Impact, and special items to find randomly in supply crates! If you get your hands on one of these Strange Artifacts, you’ll find a steam code on it which can be redeemed for 50% off ARK: Survival Evolved, or in some cases, a free copy of ARK: Survival Evolved! Careful though, if someone kills you and takes your code, they’ll get the chance to use it first.


The Meteor Extinction Event servers will only be online from 12PM EST Thursday through 11:59PM EST Monday. The event will end with a gigantic meteor that comes crashing into the ARK on these servers specifically, destroying them at the end of Monday. Therefore, we recommend only playing on them if you are just trying the game out! We will be uploading and posting the save data from these servers later, for anyone to download who wishes to continue playing their character in singleplayer or re-hosting their data on their own Unofficial Server.

(Note: the Extinction Event will only occur on new 'Free Weekend' Servers. All previous Official Servers will never go Extinct!)

lots more info on Survival of the Fittest & other detail, click here...
August 26, 2015, 03:31:48 PM by |AGW|TC-Ed | Views: 4 | Comments: 0


-Patch Notes- Current (v202.2)

Current Version: v202.2
* Putting Canteens/Waterskins into taps connected directly to intakes now properly refills them, doesn't break them anymore. Sorry about that!
* Total Conversions are now listed at the bottom of the sessions list when not in a TC
* Failure to join a TC (such as SotF) no longer results in two overlapping popups
* Fixed a crash that some singleplayers were getting after a load
* Fixed another game-load crash case (associated with some Doedicurus functionality)

v202.0
* New Creature: Doedicurus!

<a href="http://www.youtube.com/watch?v=S34L0P5-Etk" target="_blank">http://www.youtube.com/watch?v=S34L0P5-Etk</a>


* New Item: Primitive Organic Automated Turret
* New Item: Automatic Spray-Paint 'Gun'
* Do a Barrell Roll! Ptero's can now unleash a devastating Barrell Roll Attack+Speed-Boost with the Crouch button ([C] by default)
* Servers can now edit a multiplier for player and dino level-upgrade amounts per-stat (and also different numbers in the case of wild dinos).
* Prevent-Friendly-Fire option for PvE servers
* Shooting arrows/projectiles at unconscious tiny dinos now actually hits them properly
* Fixed aiming of character weapon shooting when carried by a Flyer (previously was very difficult to hit stuff due to a bug)
* Added server option to disable "Friendly Fire" (among tribesmates/tribesdinos/tribesstructures) on PvE
* Whistles and other attached sounds now play properly when riding dinos
* Emotes now work properly when riding dinos
* Fixed another exploit involving players getting under the terrain, and if you do get under the terrain somehow you will be teleported back above it.
* You can now attach electric generators to electric cables after placing cables, they will snap accordingly
* Fixed an exploit where filled water containers could be used forever in recipes that require a filled water container
* Fixed an exploit where you could fill water canteens/jars up fully at a watertank even if you did not have enough water to do so (essentially allowing you to infinitely generate water).
* Fixed issues where you could erroneously create floating structures using fence foundations + pillars
* The destruction time of eggs on the ground is now the same for all eggs, 30 min
* Radio Engram exists again
* Gigantopithecus now requires Survivor Level 40 to Tame. This is a stopgap for the eventual introduction of a non-violent Taming Skill.
August 18, 2015, 03:26:49 PM by |AGW|TC-Ed | Views: 5 | Comments: 0


-Patch Notes- Current (v201.0) & Upcoming
File Size ~423.2


Current ARK Official Server Network Servers Version: 201.0
A little further out:
- Primitive Organic Automated Turrets
- Specific Representative "on-ground" meshes for all dropped items
- Collidable Saddle Platform & Build-on-Saddles
- Swamp Biome & New Cave
- Snow Biome & New Cave
- Water Raft
- Driveable Dune Buggy Modding example (we'll let modders have the first crack at vehicles with this example
- Human and Dino Warpaint
- Controllable Ballistas/Turrets to place on structures and on the backs of your dinos
- Powered Elevator Structures
- Random GPU Driver crash fix: TrueSky
- Better system for hosting dedicated server mods: now you only need to specify Mod ID's, not maps or paths, and there is automatic built-in downloading & updating of their content, no more manual file copying.
[MORE NOTES TO COME]

Current Version: v201.0
* New Dino: Gigantopithecus: Your autonomous Fiber-gathering, helmet-wearing, human-tossing buddy-for-life!

<a href="http://www.youtube.com/watch?v=d6pEYRvLIZk" target="_blank">http://www.youtube.com/watch?v=d6pEYRvLIZk</a>

* New Items: SCUBA Gear set. Heck yeah!
* Fixed a bug where mateboost was breaking after a dropping a dino... and other bad things were happening due to that too :-P
* Titanboas now drop eggs! Titanboa kibble is for Gigantopithecus, Dodo Kibble is now for Ptera
* Max Player level raised to 80 and max player XP raised to 185,000
* Various improvements to the Dye UI layout and flow (you can now switch dyes dynamically when dying items, etc)
* AZERTY/Slovak Keyboard bindings now work
* _THE_ TRIBE BUG IS FIXED! No more randomly messed-up Tribes!!!!
* We now support global, dynamic Official Server bans. So please please don't use hacks, or we'll have to find out, and then we will have to ban...  Also, player run servers will have the option of using our global ban list, or pointing to any online ban list that they want. That goes in your server's GameUserSettings.ini:
[ServerSettings]
BanListURL="http://playark.com/banlist.txt"

* ARK Server Manager now works remotely and can install/manage Mods/Maps/TC's remotely
* New option to use toggle-talk instead of push-to-talk
* Being Kicked from a session during connection (including Bans) no longer results in you getting stuck a loading screen. Now you'll actually get back to the main menu with correct message.
* Fixed a SpawnEgg() load crash some people were getting
* Added a server-configurable chat spam interval
* Fixed an issue with destroying wires causing destroying of attached objects
* Fixed a color modifier brightness exploit
* Fixed issue with not getting more Jerky created from Preserving Bin if you already have Jerky+Meat in it
* Lazarus Chowder now lasts 10 min instead of 15 min
July 18, 2015, 10:58:01 AM by |AGW|TC-Ed | Views: 7 | Comments: 0


-Patch Notes- Current (v187) & Upcoming
Current ARK Official Server Network Servers Version: 187.0


This week:
Per-Pixel Sign painting, with real-time multiplayer simultaneous painting: please don't draw offensive things! <3
Like so:
Luv u Garry! <3
Community Created Artwork for ARK: Survival Evolved
By: Drake
Real-time simultaneous per-pixel painting in ARK


Electronic Animal Trackers: track your dinos, track wild dinos, track enemy dinos (or players), put on one yourself and don't lose your corpse!! <ShamWow!>
Collidable Saddle Platform & Build-on-Saddles: make your big ♥♥♥♥ brontos and plesios into mobile bases with sleeping bags on 'em or turrets!
Non-Dedicated Host Session: for small groups to play cooperatively -- you use singleplayer saves with this mode, seamlessly!
Throwable Torches
Mac & Linux Controller Support: for your Steam Controllers! What's that you say? You don't have a Steam Controller yet?! Oh ok, it'll also work with regular controllers
Increase to 4.0 Difficulty on Official Server Network (and increase of difficulty cap to 4.0)
[MORE NOTES TO COME]

A little further out:
- MASSIVE GPU Perf Gain for NVIDIA cards, about 10 Miliseconds per frame (this can be up to a 20-40% gain depending on your FPS). Coming as soon as NVIDIA will let us get these new drivers out...
- Random GPU Driver crash fix: TrueSky
- Competitive "ARK: Survival of the Fittest" game type
- Specific Representative "on-ground" meshes for all dropped items
[MORE NOTES TO COME]

Current Version: v187
v187.1: fixed a rare server-side Inventory crash
Note: for custom Primitive Servers, there is a new Game.ini here: http://pastebin.com/cA9rMxz2
Also going forward have changed the format to be future-proofed and will post a future-proofed INI later, and this will be the last time the Game.ini has to be updated
* Titanomyrmas: designed to ruin your sunday picnics!
* Dimorphodons: designed to harass other dino riders!
* Crossbow: use underwater to ping sharks from a distance!
* Machined Shotgun: less powerful than primtiive, but more shots before reload and tighter spread!
* Redesigned the look of the Stone Tier to look much nicer
* Double the number of dyes. You want Pink? You got Pink!
* You can no longer level up sleeping allies (so mean)
* Approximate +25% Dedicated Server performance gain... PHYSX rewrite!!!!! >:-P -- and nice client performance gain in dense cities as well!
* Keypads now work in densely packed bases (was a "too-many-overlaps" issue)
* Fix for Server memory leak
* Fixed case of "invisible until you move" Structures on Client
* Fixed losing Oxygen when swimming at water surface
* You can unwire and rewrire placed traps -- while leaving them placed and remembering what they were wired to -- making it easier to leave your own base after setting traps up (we don't want to make traps completely ignore you when wired, however, to avoid the incentive to turn your base into a zone of infinite numbers of traps)
* Scorpions/Carrion eaters will now prefer to eat spoiled meat rather than raw meat after being Tamed
* The massive spam of "item removed etc" notification texts when viewing a dino's inventory is now fixed
* Stimberry consumption now reduces Food on Tamed dinos
* You can no longer build for 30 seconds in the immediate damage radius where a structure has been destroyed by an enemy team (helps sieges play out more naturally)
* There's now an "attack that" whistle which will send all dinos in a nearby radius to attack the specific target you're pointing at -- this works very nicely with the Spyglass

* In PvP, structures within caves/cave-entrances now take 6x damage (server modifiable setting)
(steamapps\common\ARK\Projects\ShooterGame\Saved\Config\WindowsServer\Game.ini)
PvPZoneStructureDamageMultiplier=6.0

* Auto Turrets track about 3x as fast, to be more effective
* Only Female Dinos lay eggs now -- it had to happen
* Fixed Saber gender bits -- heh, "fixed"
* Industrial Grill now consumes gas properly, and has more-final model
* You can now drink by pressing E when just standing in water, if there's nothing else to activate. You don't have to be immersed anymore.
* You can now light standing torches in shallow water
* The approximate area of Spawn regions are now indicated when select a character spawn region
* Increased max tripwire connection distance by 50%
* Completely revamped stone structure visuals, for the better

* Custom servers can now specify whether they want downloadable individually: characters, items, dinos
?PreventDownloadSurvivors=false?PreventDownloadItems=false?PreventDownloadDinos=false

* Grenade damage is reduced by 33% generally and an additional 33% vs dinos (so about -45% in total vs dinos)
* New Game.ini options:
[/script/shootergame.shootergamemode]
bOnlyAllowSpecifiedEngrams=true/false

Defaults false. If true, any Engram not explicitly specified in the EngramsOverride list will be Hidden. Useful for maintaining primitive servers even as we add new Engrams in Updates.

Also:
OverrideNamedEngramEntries=(EngramClassName="EngramEntry_AlarmTrap_C",EngramHidden=true,
EngramPointsCost=3,EngramLevelRequirement=2,RemoveEngramPreReq=false)

For example. Lets you specify an Engram by classname so that it's guaranteed to work even if Engram indices change in the future -- is guaranteed to be permanent. You can get all the classnames from the ARK Dev Kit.

v186.3
* Fixed a server-side Inventory crash -- thank you for the help, players of Official PvE 36!
June 13, 2015, 12:03:42 PM by |AGW|TC-Ed | Views: 7 | Comments: 1


Oculus shows off new gear at E3... Oculus Touch, details below...



The Oculus Rift, Oculus Touch, and VR Games at E3

Step into the Rift

Today, we’re thrilled to introduce you to the Oculus Rift!  The Rift delivers on the promise of consumer virtual reality and next-generation VR gaming.

Custom Display and Tracking System

The Rift uses custom display and optics technology designed specifically for VR featuring two AMOLED displays with low-persistence. The technology enables incredible visual clarity as you explore virtual worlds with the Rift. The headset is tracked by our IR LED constellation tracking system for precise, low latency 360-degree orientation and position tracking.

Integrated VR Audio

Audio is a critical component to achieving and amplifying presence.


The Rift features an integrated VR audio system designed to convince your ears that you’re truly there. The integrated headphones are also removable in case you want to use your own.

It also incorporates a high quality internal microphone for social experiences.

Ergonomics and Design


We’re incredibly excited for you to try the Rift’s new design — we’ve been refining it over the last few years.  The Rift has an advanced ergonomic design improves the headset’s overall balance and stability. This strap architecture offloads the overall weight, allowing the Rift to rest comfortably.

It’s as easy to put as slipping on a baseball cap. Once you’re in, simply adjust the straps to fit you. Further, we’ve included a mechanism that allows you to adjust the distance between the lenses for the most comfortable visual experience. You can also remove the facial interface to replace the soft foam, and we’ve improved the form factor to better accommodate glasses.

Wireless Xbox One Controller included with every Rift

We’ve been working closely with developers to understand what they need from the Rift since the earliest days at Oculus.

Developers wanted an input device that was robust and versatile enough to enable next-generation games and experiences in this first generation of VR. As a result of that collaboration, we’ve decided to incorporate one of the best gamepads available, a wireless Xbox One controller, with every Rift.


The Xbox controller is a key part of the broader VR input puzzle. For example, it’s the absolute best way to play games like Lucky’s Tale, EVE: Valkyrie, and Edge of Nowhere.

…but what about new genres and categories of games that require a different set of inputs?

Introducing Oculus Touch

We see VR input evolving and coming in different forms depending on the experience you want to have in virtual reality.  While the Xbox controller is great for many games and genres, we want an input device that lets you to reach out and interact with objects in VR naturally.

We’re excited to introduce Oculus Touch!


Oculus Touch is a pair of tracked controllers that deliver hand presence – the sensation of feeling as though your virtual hands are actually your own. Touch will let people take their virtual reality experiences further than ever before by unlocking new interactions.  Today, we’re showing off a feature prototype for Oculus Touch at E3 called ‘Half Moon’. There are two controllers, one for each hand. They’re mirror images of each other, like your own hands.  Each Half Moon controller has a traditional analog thumbstick, two buttons, and an analog trigger. There’s also an input mechanism that we call the ‘hand trigger’. Imagine using this trigger to pick up a virtual gun, then using your index finger to fire it.

They’re wireless so that you can move and interact with the virtual world freely, and they use the same IR LED constellation tracking system we use in the Rift for precise, low-latency, 6-DOF tracking.  The Half Moon prototype includes haptics that developers can use to deliver feedback when interacting with objects in the virtual world.  Finally, Half Moon can detect a set of finger poses using a matrix of sensors mounted throughout the device, which allows the controller to recognize a set of communicative hand poses like pointing, waving, and giving a thumbs-up.

The Future of VR Gaming

Virtual reality is going to transform gaming forever. Thank you for being a part of this journey with us.


read the full blog here...

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